stardew valley content patcher tutorial

This guide goes into more detail below. This template uses the editData function of Content Patcher to add or change entries for dialogue.


How To Add Mods To Stardew Valley 1 5 2021 Full Basics Guide Smapi Content Patcher Configure Youtube

Its really really really easy to send a letter in Stardew Valley thanks to CategoryContent PatcherIn fact its so easy its usually just bundled into the information about events and its hard to find a mod that just sends mail - usually the letters are part of a mod for more dialog events getting recipes new NPCs etc.

. What is an asset. Its recommended that you also unpack the games content files or at least the file youll be editing eg. These are what Content Patcher lets you change.

The first two steps are to install SMAPI and Content Patcher. First step installing SMAPI. Changing sprites and textures is one of the most common modding tasks.

You can do much more with Content Patcher using features like actions tokens conditions and more. After you install SMAPI from here it will do the work for you. The first step is to download the newest version for your platform and unzip the archive.

Install any content packs you want by unzipping them into Stardew ValleyMods. First run the SMAPI installer. Content packs let you edit the games XNB images data and maps with zero programming.

First extract the downloaded SMAPI file to a location other than the games main folder. For this tutorial we will be using xnbcli which is an open-source XNB extractor that can be used on Windows Mac or Linux. In this episode we go over how to do that and then go.

This will help you with the rest of the process. In the last episode we went over why it is a good idea to convert XNB edits over to Content Patcher. But today were going to make two simple.

For more information see the Content Patcher readme. Content Patcher CP Addeditreplace any content asset in the game ie assets normally read from your games Content folder. It supports dataimagemap files has functionality like partial patches and prependappend and supports many different conditions and tokens eg to make textures seasonal data that changes by time of day etc.

The asset name never includes Content the language code or the. Use these or anything that does the same this is just what I used Notepad --This allows you to edit json files while keeping the format. This tutorial will develop a mod which changes the exterior of the farmhouse into a giant blueberry.

Then unzip Content Patcher and place it in your mods folderYou probably also need to unzip your clothing mod and place it in your mods folder. Unzip the mod folder into Stardew ValleyMods. Content Patcher --this will load your hair mods for you SMAPI --to get Content Patcher to work.

Springobjects hairstyles etc which should be found in your Stardew Valley folder which happens to be the same place you find your Mods folder. UserMouseyPoundsContent PatcherModding Images. The Stardew Valley Wiki has an introduction to using dialogue commands here.

This is a small program that lets you load and manage mods in Stardew Valley. Run the game using SMAPI. Our fictitious modder goes by Tutorial Terry and the mod will be called Blueberry Farmhouse.

This is the 2 files needed to make a dialogue mod that uses Content Patcher by Pathoschild. An asset is an image data model or map which the game loads from its Content folder or from mods. The next step is to copy the appropriate files from the games Content folder into xnbclis packed folder.

You can optionally use features like conditions tokens and player settings. The Tools I Use. If you need a mod that allows you to change your clothes you can use.


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